These cookies help us to improve our Platform, for example by ensuring that all users are able to find what they are looking for easily. This type of cookies allows us to recognize you when you return to our Platform and to remember, for example, your choice of language.Īnalytics cookies: These cookies allow us to recognize and count the number of users and to see how users use and explore our Platform. These include, for example, cookies that enable a user to log in to our Platform and to check if a user is allowed access to a particular service or content.įunctionality cookies: These cookies help us to personalize and enhance your online experience on our Platform. Strictly necessary cookies: These are cookies that are required for the operation of our Platform. We currently use the following types of cookies, which are set by the Platform’s domains, or by other domains we own or control: We use cookies, which are small text files that are stored in your web browser or downloaded to your device when you visit a Platform. The seasucc rewards you with pleasure.Cookies and Automatic Data Collection TechnologiesĪs you navigate through and interact with our Platform, we use automatic data collection technologies, if available in your jurisdiction, to collect Platform activity data. On the left side of the lair is a strange creature Aqua named SeaSucc.After giving him the catch of the day, the captain is free! Back to the lair, Aqua is now ready to mate with you. Go fishing and capture the ugly fish with the golden lure. Return to the pier (use the map) and asks Captain Terry what he thinks about retiring: he wants his greatest enemy, Tigger, defeated.Talk to the monster girl twice and volunteer for the mating. So escape the underwater cave maze by going Up- Up- Left- Left- Up- Right- Up. The path to her lair is pinned on the globe in the attic, from bottom point to top. Your opponent in the next fight is… an octopus, defeat it. Aqua appears and steals it dive after her. Cast the golden lure on the hole in the seafloor. Return to the pier and exchange the compass for the golden lure with Terry.The code to unlock the treasure is 1- 5- 1- 3, or after deciphering, Octopus- Mermaid- Octopus- Anchor. Go to the beach then on the small island, dig under the cross.Now you have the treasure map, key and code. Catch the old coin in the lower‐left corner. In the park, take a look at the fountain.Next day, go to the library, check the shelves for a book called Derpy Answers.Approach the stone in its center: this is a puzzle minigame! Shuffle the tiles until they draw a half‐moon with three stripes in the upper left. Wait for the evening and go to the forest. Open the old scroll to find another clue. Where could you find a bell? In the church, go up the stairs to the tower and look at the bell engravings. Use the broken wall in Diane’s garden to enter the graveyard and examine the tombstone on the left side.You are now looking for the boatsmith tombstone. Enjoy the next scene… or blame DarkCookie! Read the obituary records in your inventory. Enter the hospital storage room (right door). Go to the hospital and talk to the receptionist about ancestry. He agrees to trade a special lure for a golden compass. Go to the pier and question Captain Terry about his secret.or in any other route and wait until a character gives birth.in Tammy and June’s route (step 6) and help Anna in the park.
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